Peccavi: Starting as the British India Company, fully own the states of Sindh and Punjab.Ĭlick to expand.I so agree here and I'm so ahppy you guys see that too, I dont knwo teh amount of times I didnt get a HOI or EU4 DLC becase 1 little measaly thing didint work out (like teh soviets puppeting the damn german treaty port in china the japnese gave them and I forgott about so I didnt get my frnace achivment for dismanteling Germnay, fully hypothetically of course didnt happen to me), I searched for hours for a way to save that run without grinding through the entire soviet union and china (communist china did win in this hypothetical case). Now then, with that out of the way and without further ado, I will get to listing, in no particular order, the 50 achievements that will be available in the release version of Victoria 3! The reason for this change is simply that after quite a bit of discussion among the designers, we’ve decided that for Victoria 3 we want to emphasize access to achievements for everyone, even if that may end ‘devaluing’ the achievements in the eyes of some players.
Victoria 3 dev diary 29 mod#
There are a few game rules that disallow achievements, but since you could simply mod away that requirement if you wanted, not even this is a particularly hard rule. That is to say, no matter what mods you have installed and whether you’re playing ironman or not, all of these achievements will be unlockable. But before I get to listing all the achievements that Victoria 3 will be releasing with, we do have something to announce in regards to achievements which will differ in Victoria 3 compared to earlier Paradox Grand Strategy Games, namely that Ironman and an unmodified checksum will no longer be required to unlock achievements. Today we’re going to be talking about Achievements, and since I think absolutely everyone reading this already knows what an Achievement is, I’m not going to do the usual what-is-this-feature preface. Hello and welcome to yet another Victoria 3 development diary.